Capsule: Meta Hackathon Winner

Capsule: Meta Hackathon Winner

Capsule: Meta Hackathon Winner

Preserving Emotional Connections for Elderly & Disabled Users Through Immersive Memory Experiences
ROLE

VR/XR Product Designer

Team Size

4 Members

4 Members

4 Members

Skills

User Research
Prototyping
Usability Testing

User Research
Prototyping
Usability Testing

User Research
Prototyping
Usability Testing

EXPERTISE

VR/XR Design
3D UX Design
Accessibility Design

Duration

36 Hours

Accomplishment

Won Meta Award in the Stanford XR Hackathon: "Immerse the Bay"

  • Competed against 180 hackers

  • Showcased to Industry Sponsors: Meta, NVIDIA, Amazon Web Services, Snapchat, and more

Demo Video

Project Description

Project Description

Project Description

Won Meta Award in the Stanford XR Hackathon: "Immerse the Bay"

  • Competed against 180 hackers

  • Showcased to Industry Sponsors: Meta, NVIDIA, Amazon Web Services, Snapchat, and more

Accomplishment

Demo Video

Capsule is an AI-powered VR experience that helps elderly and disabled individuals reconnect with their cherished memories and loved ones through immersive memory environments. Combining reminiscence and music therapy, it fosters emotional well-being and reduces isolation by creating a personalized virtual "Memory Palace."

Capsule is an AI-powered VR experience that helps elderly and disabled individuals reconnect with their cherished memories and loved ones through immersive memory environments. Combining reminiscence and music therapy, it fosters emotional well-being and reduces isolation by creating a personalized virtual "Memory Palace."

Design Overview

Design Overview

Design Overview

Capsule’s design focuses on creating a seamless, intuitive user flow for elderly and disabled users, ensuring accessibility, emotional resonance, and ease of use. The experience guides users through discovering, interacting with, and storing cherished memories in a personalized virtual "Memory Palace."

Capsule’s design focuses on creating a seamless, intuitive user flow for elderly and disabled users, ensuring accessibility, emotional resonance, and ease of use. The experience guides users through discovering, interacting with, and storing cherished memories in a personalized virtual "Memory Palace."

User Flow

Enter Mixed Reality
Users start with a simple, guided onboarding process.

View Capsule Messages or Memory Palace
Users can view new immersive messages in the Capsule Bottle or watch past message in the Sand Castle "Memory Palace"

Select Capsule
Selecting a capsule triggers a smooth animation that opens the VR space, transitioning users to the memory environment tied to that specific capsule.

Enter Immersive Message
(0:15-0:52)
A 360° AI generated environment featuring music therapy audio and a recorded video
message from loved ones.
The user enters a personalized VR space with a generated scene in the background. At the center, they can listen to a recording, view visual elements of the memory, and even create their own recording to add to the capsule.

Select Sand Castle
Selecting the Sand Castle triggers transition to the Memory Palace, where they can explore past capsules with immersive messages.

Enter Memory Palace:
3D VR Space
Selecting the Sand Castle triggers transition to the Memory Palace, where they can explore past capsules with immersive messages. Each capsule has special artificatns representing the memory (e.g. snowman, cake, seashell, etc.)

Past Memory Capsules:
Immersive Messages
A 360° AI generated environment featuring music therapy audio and a recorded video message from loved ones.

Design Process

User Personas

Competitive Analysis

User Flow Overview

Designed 3D Assets

3D Model Sand Castle
Interaction: Navigates to Memory Palace

3D Model Sand Castle
Interaction: Navigates to Memory Palace

3D Model Capsule Bottle
Interaction: Opens Immersive Messages

3D Model Capsule Bottle
Interaction: Opens Immersive Messages

Immersive Message:
A 360° environment featuring music therapy audio and a recorded video message from loved ones

3D VR Memory Palace:
(0:53-1:07)

3D Model Capsule Bottles
& Special Artifact

How We Built It

Technology:

  • Development: Unity

  • Programming: C#

  • VR Headset: Meta Quest 3

  • Artificial Intelligence: OpenAI's Skybox AI for generating memory environments, Whisper for audio transcription.

Design:

  • FigJam for product management

  • Figma for 2D Interfaces

  • Blender, Unity, SketchFab, and Meshy for 3D model assets


Challenges & Lessons Learned

Challenges:

  • Learning Unity and Meta Quest 3 with limited experience.

  • Designing accessible, intuitive interfaces for elderly users.

  • Curating suitable, free low-poly assets to reflect intimacy and empathy.

  • Creating smooth scene transitions for a seamless user experience.

Lessons Learned:

  • Collaborative problem-solving can overcome steep learning curves.

  • Empathy is key to designing impactful technology for vulnerable groups.

  • VR and AR offer transformative potential for addressing real-world challenges like memory loss and loneliness.


Accomplishments & Future Directions

Accomplishments:

  • Won Meta Award in the Stanford XR Hackathon "Immerse the Bay"

    • Competed against 180 hackers

    • Showcased to Industry Sponsors: Meta, NVIDIA, Amazon Web Services, Snapchat, and more

  • Designed a fully immersive VR experience for elderly users.

  • Developed a human-centered, accessible product that reduces loneliness and aids memory recall.

  • Overcame technical hurdles and built a meaningful solution in a short timeframe.

What's Next:

  • Chatbot Integration: Add an LLM-powered chatbot for memory-focused conversations.

  • Therapeutic Enhancements: Incorporate audio-visual mementos combining voice recordings and imagery to support users with dementia or Alzheimer’s.

  • Onboarding Improvements: Enhance spatial awareness for easier onboarding.

jiajial@stanford.edu
Linkedin

© 2024 Jia Lin

jiajial@stanford.edu
Linkedin

© 2024 Jia Lin

jiajial@stanford.edu
Linkedin

© 2024 Jia Lin